
#
# Machine specific sound-board configuration
#

PLATFORM := wpcsound
MACHINE_FILE := tzsound.md

# Define the name of the GAME_ROM.  This is
# optional; you can delete it and a suitable
# default will be taken.
GAME_ROM_PREFIX = ftzs

ROM_PAGE_COUNT = 32

#################################################
#
# Simulation options.
#
# These options control the way that the game
# ROM is made available to pinmame for testing.
# They are only used during installation into
# the pinmame roms directory.
#
#################################################

PINMAME_MACHINE = tz_92

PINMAME_GAME_ROM = tzu18_l2.rom

PINMAME_OTHER_ROMS = tzone9_2.rom tzu14_l2.rom tzu15_l2.rom

#
# Object files exported by this game
#
# GAME_OBJS go into the system page, which should be a last resort or for common
# functions, or for those which have to for some reason.  All feature tests can
# go into GAME_TEST_OBJS.  Preferably, game functions go into GAME_PAGED_OBJS.
# This works safely for any file that only uses CALLSET_ENTRY functions, deffs,
# and leffs.  RTTs must go into GAME_OBJS.
#

GAME_OBJS =
GAME_TEST_OBJS =
GAME_INCLUDES =
GAME_PAGED_OBJS =
